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2018

Individualized Calibration of Rotation Gain Thresholds for Redirected Walking
Conference Paper Accepted

C. Hutton, S. Ziccardi, J. Medina, and E. Suma Rosenberg. International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, to appear.

BibTeX

Dynamic Omnidirectional Texture Synthesis for Photorealistic Virtual Content Creation
Conference Paper Accepted

C. Chen, and E. Suma Rosenberg. IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), to appear.

BibTeX

Assessing the quantitative and qualitative effects of using mixed reality for operational decision making
Defense/Industry Paper Accepted

M. Dennison, J. Thomas, T. Trout, and E. Suma Rosenberg. International Command and Control Research & Technology Symposium, to appear.

BibTeX

15 Years of Research on Redirected Walking in Immersive Virtual Environments
Journal Paper

N. Nilsson, T. Peck, G. Bruder, E. Hodgson, S. Serafin, E. Suma Rosenberg, M. Whitton, and F. Steinicke. IEEE Computer Graphics and Applications, 38 (2), pp. 44–56, 2018.

Links | BibTeX

Redirected Walking Strategies in Irregularly Shaped and Dynamic Physical Environments
Workshop Paper

H. Chen, S. Chen, and E. Suma Rosenberg. IEEE VR Workshop on Everyday Virtual Reality, 2018.

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Virtual Content Creation Using Dynamic Omnidirectional Texture Synthesis
Poster

C. Chen, and E. Suma Rosenberg. IEEE Virtual Reality, pp. 521–522, 2018.

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Redirected Walking in Irregularly Shaped Physical Environments with Dynamic Obstacles
Poster

H. Chen, S. Chen, and E. Suma Rosenberg. IEEE Virtual Reality, pp. 523–524, 2018.

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Please Don't Puke: Early Detection of Severe Motion Sickness in VR
Poster

C. Hutton, S. Ziccardi, J. Medina, and E. Suma Rosenberg. IEEE Virtual Reality, pp. 579–580, 2018.

Links | BibTeX

Collaborative mixed reality (MxR) and networked decision making
Defense/Industry Paper

T. Trout, S. Russell, A. Harrison, R. Spicer, E. Suma Rosenberg, and J. Thomas. Proc. SPIE 10653, Next-Generation Analyst VI, pp. 106530N, 2018.

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2017

Just-in-time, Viable, 3-D Avatars from Scans
Journal Paper

A. Feng, E. Suma Rosenberg, and A. Shapiro. Computer Animation and Virtual Worlds, 28 (3-4), pp. e1769, 2017.

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View-dependent virtual reality content from RGB-D images
Conference Paper

C. Chen, M. Bolas, and E. Suma Rosenberg. IEEE International Conference on Image Processing, pp. 2931–2935, 2017.

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Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality
Conference Paper

J. Thomas, M. Azmandian, S. Grunwald, D. Le, D. Krum, S. Kang, and E. Suma Rosenberg. International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, pp. 97–100, 2017.

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An Evaluation of Strategies for Two User Redirected Walking in Shared Physical Spaces
Conference Paper

M. Azmandian, T. Grechkin, and E. Suma Rosenberg. IEEE Virtual Reality, pp. 91–98, 2017.

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Rapid Creation of Photorealistic Virtual Reality Content with Consumer Depth Cameras
Research Demo

C. Chen, M. Bolas, and E. Suma Rosenberg. IEEE Virtual Reality, pp. 473–474, 2017.

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The Mixed Reality of Things: Emerging Challenges for Human-Information Interaction
Defense/Industry Paper

R Spicer, S. Russell, and E. Suma Rosenberg. Proc. SPIE 10207, Next-Generation Analyst V, pp. 102070A, 2017.

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Just-in-time, viable, 3D avatars from scans
Refereed Talk

A. Feng, E. Suma Rosenberg, and A. Shapiro. ACM SIGGRAPH Talks, 2017.

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Dynamic Field of View Throttling as a Means of Improving User Experience in Head Mounted Virtual Environments
Patent

M. Bolas, J. Jones, I. McDowall, and E. Suma. U.S. Patent 9645395, 2017, (filed March 17, 2014, issued May 9, 2017).

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2017 IEEE Virtual Reality (VR)
Proceedings

E. Suma Rosenberg, D. Krum, Z. Wartell, B. Mohler, S. Babu, F. Steinicke, and V. Interrante. IEEE, 2017.

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2016

Revisiting Detection Thresholds for Redirected Walking: Combining Translation and Curvature Gains
Conference Paper

T. Grechkin, J. Thomas, M. Azmandian, M. Bolas, and E. Suma. ACM Symposium on Applied Perception, pp. 113–120, 2016.

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Rapid Photorealistic Blendshape Modeling from RGB-D Sensors
Conference Paper

D. Casas, A. Feng, O. Alexander, G. Fyffe, P. Debevec, R. Ichikari, H. Li, K. Olszewski, E. Suma, and A. Shapiro. International Conference on Computer Animation and Social Agents, pp. 121–129, 2016.

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Automated Path Prediction for Redirected Walking Using Navigation Meshes
Conference Paper

M. Azmandian, T. Grechkin, M. Bolas, and E. Suma. IEEE Symposium on 3D User Interfaces, pp. 63–66, 2016.

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The Redirected Walking Ŧoolkit: A Unified Development and Deployment Platform for Exploring Large Virtual Environments
Workshop Paper

M. Azmandian, T. Grechkin, M. Bolas, and E. Suma. IEEE VR Workshop on Everyday Virtual Reality, 2016.

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Real-time 3D rendering using depth-based geometry reconstruction and view-dependent texture mapping
Poster

C. Chen, M. Bolas, and E. Suma. ACM SIGGRAPH Posters, 2016.

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A Realistic Walking Model for Enhancing Redirection in Virtual Reality
Poster

C. Hutton, and E. Suma. IEEE Virtual Reality, pp. 183–184, 2016.

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Estimation of Detection Thresholds for Audiovisual Rotation Gains
Poster

N. Nilsson, E. Suma, R. Nordahl, M. Bolas, and S. Serafin. IEEE Virtual Reality, pp. 241–242, 2016.

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2016 IEEE Virtual Reality (VR)
Proceedings

T. Hollerer, V. Interrante, A. Lecuyer, and E. Suma. IEEE, 2016.

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2015

Evaluating visual query methods for articulated motion video search
Journal Paper

C. Mauceri, E. Suma, S. Finkelstein, and R. Souvenir. International Journal of Human-Computer Studies, 77 , pp. 10–22, 2015.

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Designing a collaborative visual analytics system to support users' continuous analytical processes
Journal Paper

D. Jeong, S. Ji, E. Suma, B. Yu, and R. Chang. Human-centric Computing and Information Sciences, 5 (5), 2015.

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Special Section on Spatial User Interaction
Collection

F. Steinicke, E. Suma, and W. Stuerzlinger. Computers & Graphics, Elsevier, 2015.

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Physical Space Requirements for Redirected Walking: How Size and Shape Affect Performance
Conference Paper

M. Azmandian, T. Grechkin, M. Bolas, and E. Suma. International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, pp. 93–100, 2015.

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Procedural Reconstruction of Simulation Terrain Using Drones
Defense/Industry Paper

R. McAlinden, E. Suma, T. Grechkin, and M. Enloe. Interservice/Industry Training, Simulation, and Education Conference, 2015.

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Making Small Spaces Feel Large: Infinite Walking in Virtual Reality
Refereed Exhibit

E. Suma, M. Azmandian, T. Grechkin, T. Phan, and M. Bolas. ACM SIGGRAPH Emerging Technologies, 2015.

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Creating Near-Field VR Using Stop Motion Characters and a Touch of Light-Field Rendering
Poster

M. Bolas, A. Kuruvilla, S. Chintalapudi, F. Rabelo, V. Lympouridis, C. Barron, E. Suma, C. Matamoros, C. Brous, A. Jasina, Y. Zheng, A. Jones, P. Debevec, and D. Krum. ACM SIGGRAPH Posters, 2015.

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Blendshapes from Commodity RGB-D Sensors
Refereed Talk

D. Casas, O. Alexander, A. Feng, G. Fyffe, R. Ichikari, P. Debevec, R. Wang, E. Suma, and A. Shapiro. ACM SIGGRAPH Talks, 2015.

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Rapid Photorealistic Blendshapes from Commodity RGB-D Sensors
Poster

D. Casas, O. Alexander, A. Feng, G. Fyffe, I. Ryosuke,, P. Debevec, R. Wang, E. Suma, and A. Shapiro. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 134, 2015, (Best Poster Award).

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Towards Context-Sensitive Reorientation for Real Walking in Virtual Reality
Poster

T. Grechkin, M. Azmandian, M. Bolas, and E. Suma. IEEE Virtual Reality, pp. 185–186, 2015.

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The MxR Lab at the USC Institute for Creative Technologies
Refereed Talk

E. Suma, D. Krum, T. Richmond, and M. Bolas. IEEE Virtual Reality, 2015.

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Rapid Avatar Capture and Simulation Using Commodity Depth Sensors
Patent

E. Suma, G. Medioni, M. Bolas, A. Shapiro, W. Feng, and R. Wang. U.S. Patent Application 14694670, 2015, (filed April 23, 2015).

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SUI '15: Proceedings of the 3rd ACM Symposium on Spatial User Interaction
Proceedings

A. Banic, E. Suma, F. Steinicke, and W. Stuerzlinger. ACM, 2015.

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2014

Rapid Avatar Capture and Simulation Using Commodity Depth Sensors
Journal Paper

A. Shapiro, A. Feng, R. Wang, H. Li, M. Bolas, G. Medioni, and E. Suma. Computer Animation and Virtual Worlds, 15 (3-4), pp. 201–211, 2014.

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Acting the Part: The Role of Gesture on Avatar Identity
Conference Paper

A. Feng, G. Lucas, S. Marsella, E. Suma, C. Chiu, D. Casas, and A. Shapiro. ACM SIGGRAPH Conference on Motion in Games, pp. 49–54, 2014.

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An Enhanced Steering Algorithm for Redirected Walking in Virtual Environments
Poster

M. Azmandian, R. Yahata, M. Bolas, and E. Suma. IEEE Virtual Reality, pp. 65–66, 2014, (Best Poster Honorable Mention).

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Automatic Acquisition and Animation of Virtual Avatars
Research Demo

A. Shapiro, A. Feng, R. Wang, G. Medioni, M. Bolas, and E. Suma. IEEE Virtual Reality, pp. 185–186, 2014, (Best Research Demo Honorable Mention).

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MuVR: A Multi-user Virtual Reality Platform
Poster

J. Thomas, R. Bashyal, S. Goldstein, and E. Suma. IEEE Virtual Reality, pp. 115–116, 2014.

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A Raycast Approach to Hybrid Touch / Motion Capture Virtual Reality User Experience
Poster

R. Spicer, R. Yahata, M. Bolas, and E. Suma. ACM Symposium on Spatial User Interaction, pp. 160, 2014, (Best Poster Award).

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Real-time and Robust Grasping Detection
Poster

C. Chen, R. Spicer, R. Yahata, M. Bolas, and E. Suma. ACM Symposium on Spatial User Interaction, pp. 159, 2014.

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Rapid avatar capture and simulation using commodity depth sensors
Refereed Talk

A. Feng, A. Shapiro, R. Wang, M. Bolas, G. Medioni, and E. Suma. ACM SIGGRAPH Talks, 2014.

Links | BibTeX

Countering User Deviation During Redirected Walking
Poster

M. Azmandian, M. Bolas, and E. Suma. ACM Symposium on Applied Perception, pp. 129, 2014.

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SUI '14: Proceedings of the 2nd ACM Symposium on Spatial User Interaction
Proceedings

A. Wilson, F. Steinicke, E. Suma, and W. Stuerzlinger. ACM, 2014.

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2013

Adapting User Interfaces for Gestural Interaction with the Flexible Action and Articulated Skeleton Toolkit
Journal Paper

E. Suma, D. Krum, B. Lange, S. Koenig, A. Rizzo, and M. Bolas. Computers & Graphics, 37 (3), pp. 193–201, 2013.

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Redirected Walking in Mixed Reality Training Applications
Book Chapter

E. Suma, D. Krum, and M. Bolas. Human Walking in Virtual Environments: Perception, Technology, and Applications, pp. 319–331, Springer, 2013.

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Flexible Spaces: Dynamic Layout Generation for Infinite Walking in Virtual Environments
Conference Paper

K. Vasylevska, H. Kaufmann, M. Bolas, and E. Suma. IEEE Symposium on 3D User Interfaces, pp. 39–42, 2013.

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Flexible Spaces: A Virtual Step Outside of Reality
Poster

K. Vasylevska, H. Kaufmann, M. Bolas, and E. Suma. IEEE Virtual Reality, pp. 109–110, 2013.

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Evaluation of the Exertion and Motivation Factors of a Virtual Reality Exercise Game for Children with Autism
Workshop Paper

S. Finkelstein, T. Barnes, Z. Wartell, and E. Suma. IEEE VR Workshop on Virtual and Augmented Assive Technology, 2013.

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Fusing Depth, Color, and Skeleton Data for Enhanced Real-Time Hand Segmentation
Poster

Y. Huang, M. Bolas, and E. Suma. ACM Symposium on Spatial User Interaction, pp. 85, 2013.

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SUI '13: Proceedings of the 1st Symposium on Spatial User Interaction
Proceedings

E. Suma, W. Stuerzlinger, and F. Steinicke. ACM, 2013.

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2012

Designing Informed Game-Based Rehabilitation Tasks Leveraging Advances in Virtual Reality
Journal Paper

B. Lange, S. Koenig, C. Chang, E. McConnell, E. Suma, M. Bolas, and A. Rizzo. Disability and Rehabilitation, 34 (22), pp. 1863–1870, 2012.

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Impossible Spaces: Maximizing Natural Walking in Virtual Environments with Self-Overlapping Architecture
Journal Paper

E. Suma, Z. Lipps, S. Finkelstein, D. Krum, and M. Bolas. IEEE Transactions on Visualization and Computer Graphics (Proceedings Virtual Reality), 18 (4), pp. 555–564, 2012, (Best Paper Honorable Mention).

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A Taxonomy for Deploying Redirection Techniques in Immersive Virtual Environments
Conference Paper

E. Suma, G. Bruder, F. Steinicke, D. Krum, and M. Bolas. IEEE Virtual Reality, pp. 43–46, 2012.

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Spatial Misregistration of Virtual Human Audio: Implications of the Precedence Effect
Conference Paper

D. Krum, E. Suma, and M. Bolas. International Conference on Intelligent Virtual Agents, pp. 139–145, 2012.

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FAAST-R: Defining a Core Mechanic for Designing Gestural Interfaces
Workshop Paper

E. Suma, B. Lange, A. Rizzo, D. Krum, and M. Bolas. The 3rd Dimension of CHI: Touching and Designing 3D User Interfaces, pp. 35–42, 2012.

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Comparability of Narrow and Wide Field-Of-View Head-Mounted Displays for Medium-Field Distance Judgments
Poster

J. Jones, E. Suma, D. Krum, and M. Bolas. ACM Symposium on Applied Perception, pp. 119, 2012.

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Unobtrusive Measurement of Subtle Nonverbal Behaviors with the Microsoft Kinect
Workshop Paper

N. Burba, M. Bolas, D. Krum, and E. Suma. IEEE VR Workshop on Ambient Information Technologies, pp. 10–13, 2012.

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Virtual Reality To Go: A USC ICT Mixed Reality Lab Demonstration
Research Demo

D. Krum, E. Suma, and M. Bolas. IEEE Virtual Reality, pp. 179–180, 2012, (Best Research Demo Award).

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Immersive Training Games for Smartphone-Based Head Mounted Displays
Poster

P. Hoberman, D. Krum, E. Suma, and M. Bolas. IEEE Virtual Reality, pp. 151–152, 2012.

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Spatial Misregistration of Virtual Human Audio: Implications of the Precedence Effect
Poster

D. Krum, E. Suma, and M. Bolas. IEEE Symposium on 3D User Interfaces, pp. 147–148, 2012.

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2011

Learning Cultural Conversational Protocols with Immersive Interactive Virtual Humans
Journal Paper

S. Babu, E. Suma, L. Hodges, and T. Barnes. International Journal of Virtual Reality, 10 (4), pp. 25–35, 2011.

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Augmented Reality using Personal Projection and Retroreflection
Journal Paper

D. Krum, E. Suma, and M. Bolas. Personal and Ubiquitous Computing, 16 (1), pp. 17–26, 2011.

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Astrojumper: Motivating Exercise with an Immersive Virtual Reality Exergame
Journal Paper

S. Finkelstein, A. Nickel, Z. Lipps, Z. Wartell, T. Barnes, and E. Suma. Presence: Teleoperators & Virtual Environments, 20 (1), pp. 78–92, 2011.

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Virtual Reality and Interactive Digital Game Technology: New Tools to Address Obesity and Diabetes
Journal Paper

A. Rizzo, B. Lange, E. Suma, and M. Bolas. Journal of Diabetes Science and Technology, 5 (2), pp. 256–264, 2011.

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Sharing and Stretching Space with Full Body Tracking
Book Chapter

D. Krum, E. Suma, and M. Bolas. Whole Body Interaction, Springer London, 2011.

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Leveraging Change Blindness for Redirection in Virtual Environments
Conference Paper

E. Suma, S. Clark, S. Finkelstein, Z. Wartell, D. Krum, and M. Bolas. IEEE Virtual Reality, pp. 159–166, 2011.

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Effects of Redirection on Spatial Orientation in Real and Virtual Environments
Conference Paper

E. Suma, D. Krum, S. Finkelstein, and M. Bolas. IEEE Symposium on 3D User Interfaces, pp. 35–38, 2011, (Best Technote Award).

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Markerless Full Body Tracking: Depth-Sensing Technology within Virtual Environments
Defense/Industry Paper

B. Lange, A. Rizzo, C. Chang, E. Suma, and M. Bolas. Interservice/Industry Training, Simulation, and Education Conference, 2011, (Best Paper Award).

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Leveraging unencumbered full body control of animated virtual characters for game-based rehabilitation
Conference Paper

B. Lange, E. Suma, B. Newman, T. Phan, C. Chang, A. Rizzo, and M. Bolas. HCI International, pp. 243–252, 2011.

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Development and evaluation of low cost game-based balance rehabilitation tool using the Microsoft Kinect sensor
Conference Paper

B. Lange, C. Chang, E. Suma, B. Newman, A. Rizzo, and M. Bolas. IEEE Engineering in Medicine and Biology Conference, pp. 1831–1834, 2011.

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FAAST: The Flexible Action and Articulated Skeleton Toolkit
Poster

E. Suma, B. Lange, A. Rizzo, D. Krum, and M. Bolas. IEEE Virtual Reality, pp. 247–248, 2011.

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Redirection on Mixed Reality Walking Surfaces
Workshop Paper

E. Suma, D. Krum, and M. Bolas. IEEE VR Workshop on Perceptual Illusions in Virtual Environments, pp. 33–35, 2011.

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Sharing Space in Mixed and Virtual Reality Environments Using a Low-Cost Depth Sensor
Poster

E. Suma, D. Krum, and M. Bolas. International Symposium on VR Innovation, pp. 353–354, 2011.

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A Design for a Smartphone-Based Head Mounted Display
Poster

J. Olson, D. Krum, E. Suma, and M. Bolas. IEEE Virtual Reality, pp. 233–234, 2011.

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2010

RIST: Radiological Immersive Survey Training for two simultaneous users
Journal Paper

S. Koepnick, R. Hoang, M. Sgambati, D. Coming, E. Suma, and W. Sherman. Computers & Graphics, 34 (6), pp. 665–676, 2010.

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Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environments
Journal Paper

E. Suma, S. Finkelstein, M. Reid, S. Babu, A. Ulinski, and L. Hodges. IEEE Transactions on Visualization and Computer Graphics, 16 (4), pp. 690–702, 2010.

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Effects of Travel Technique and Gender on a Divided Attention Task in a Virtual Environment
Conference Paper

E. Suma, S. Finkelstein, S. Clark, P. Goolkasian, and L. Hodges. IEEE Symposium on 3D User Interfaces, pp. 27–34, 2010.

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A Continuous Analysis Process Between Desktop And Collaborative Visual Analytics Environments
Poster

D. Jeong, E. Suma, T. Butkiewicz, W. Ribarsky, and R. Chang. IEEE Visual Analytics Science and Technology, pp. 231–232, 2010.

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Astrojumper: Motivating Children with Autism to Exercise Using a VR Game
Poster

S. Finkelstein, A. Nickel, T. Barnes, and E. Suma. ACM Conference on Human Factors in Computing Systems (CHI), pp. 4189–4194, 2010.

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Exploiting Change Blindness to Expand Walkable Space in a Virtual Environment
Poster

E. Suma, S. Clark, S. Finkelstein, and Z. Wartell. IEEE Virtual Reality, pp. 305–306, 2010.

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Astrojumper: Designing a Virtual Reality Exergame to Motivate Children with Autism to Exercise
Poster

S. Finkelstein, A. Nickel, T. Barnes, and E. Suma. IEEE Virtual Reality, pp. 267–268, 2010.

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Leveraging Change Blindness for Walking in Virtual Environments
Workshop Paper

E. Suma, S. Clark, S. Finkelstein, and Z. Wartell. IEEE VR Workshop on Perceptual Illusions in Virtual Environments, pp. 10, 2010.

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2009

Selection Performance Based on Classes of Bimanual Actions
Conference Paper

A. Ulinski, Z. Wartell, P. Goolkasian, E. Suma, and L. Hodges. IEEE Symposium on 3D User Interfaces, pp. 51–58, 2009.

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Real Walking Increases Simulator Sickness in Navigationally Complex Virtual Environments
Poster

E. Suma, S. Finkelstein, M. Reid, A. Ulinski, and L. Hodges. IEEE Virtual Reality, pp. 245–246, 2009.

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An Approach to Redirect Walking by Modifying Virtual World Geometry
Workshop Paper

E. Suma, S. Finkelstein, S. Clark, and Z. Wartell. IEEE VR Workshop on Perceptual Illusions in Virtual Environments, pp. 16–18, 2009.

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cMotion: A New Game Design to Teach Emotion Recognition and Programming Logic to Children using Virtual Humans
Poster

S. Finkelstein, A. Nickel, L. Harrison, E. Suma, and T. Barnes. IEEE Virtual Reality, pp. 249–250, 2009.

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2008

Scalable and Interactive Visual Analysis of Financial Wire Transactions for Fraud Detection
Journal Paper

R. Chang, A. Lee, M. Ghoniem, R. Kosara, W. Ribarsky, J. Yang, E. Suma, C. Ziemkiewicz, D. Kern, and A. Sudjianto. Journal of Information Visualization, 7 , pp. 63–76, 2008.

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A Sketch-Based Approach for Detecting Common Human Actions
Conference Paper

E. Suma, C. Sinclair, J. Babbs, and R. Souvenir. International Symposium on Visual Computing, pp. 418–427, 2008.

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2007

Comparison of Travel Techniques in a Complex, Multi-Level 3D Environment
Conference Paper

E. Suma, S. Babu, and L. Hodges. IEEE Symposium on 3D User Interfaces, pp. 147–153, 2007, (Best Paper Award).

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Using Immersive Virtual Humans for Training in Social Conversational Protocols in a South Indian Culture
Conference Paper

S. Babu, E. Suma, T. Barnes, and L. Hodges. IEEE Virtual Reality, pp. 215–218, 2007.

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WireVis: Visualization of Categorical, Time-Varying Data From Financial Transactions
Conference Paper

R. Chang, M. Ghoniem, R. Kosara, W. Ribarsky, J. Yang, E. Suma, C. Ziemkiewicz, D. Kern, and A. Sudjianto. IEEE Visual Analytics Science and Technology, pp. 155–162, 2007.

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2005

Interactive Virtual Client for Teaching Occupational Therapy Evaluative Processes
Poster

S. Stansfield, T. Butkiewicz, E. Suma, and M. Kane. ACM SIGACCESS Conference on Computers & Accessibility, pp. 186–187, 2005.

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Emotional and Performance attributes of a VR Game: A Study of Children
Poster

S. Stansfield, C. Dennis, and E. Suma. Medicine Meets Virtual Reality, pp. 515–518, 2005.

Links | BibTeX