%PDF-1.6
%
1 0 obj
<>stream
application/pdfIEEE2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR);2018; ; ; virtual realityview-dependent texture mappingcontent creation.: Computing methodologies-Computer Graphics-Graphics systems and interfaces-Virtual realityComputing methodologies-Computing graphics-Image manipulation-TexturingComputing methodologies-Computer Graphics-Image manipulation- Image- based renderingVirtual Content Creation Using Dynamic Omnidirectional Texture SynthesisChih-Fan ChenEvan Suma Rosenberg
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)1 March 2018 2
endstream
endobj
2 0 obj
<>stream
Adobe d
$$''$$53335;;;;;;;;;;
%% ## ((%%((22022;;;;;;;;;; > L" ?
3 !1AQa"q2B#$Rb34rC%Scs5&DTdE£t6UeuF'Vfv7GWgw 5 !1AQaq"2B#R3$brCScs4%&5DTdEU6teuFVfv'7GWgw ? Z@<]'Nc[E,ah 4n?'7ms>u *V\̌Ki:1:CL`""v.gHi V醞_ms$a9
:1 /K>ߗk^UUM/
dqK*_Y1t_EM.3jƥM`q Jz!}Z_Ѓu8Ŏɴ4ip1$WW,+~ٗecخ}#:w Q˳`'$.2OPQXݲw80y%='CE,"}BDAN{w1suuai[{5ݷg`t-$8]f-jKtz5N\nH/yoĎW[zwUoR>=d;\Xn Z
ee32faxo2~D>Njk}KZ*5ʀgcst{{vv'*F>@eg!۷$ğq+uUkT& X̮eE݃6w 3B$wIN>_S'+vkM7`>ep]PPl.f[e6յ{0Jmms۸ VϪ,d(.{]ƱowIOXvW@½{ HӰ1n88\c\J B9~XkoYgl1ߚJΙ>~N<; jŴ {@ U0r32O~91r7|$S^?+t^q^&u̩X#E.H$ddaƶ{',u?%STT#\;/$uGD2+`Y)ǩQ[j5@֧j}xJ5ڴ#*I)·f3m\֟ҶךxA(~TS0]tzcu;\aק'[@ֿ{eɪ'n>MzvC1m۬߾==^sUzh0nRvp:4nue)֒?]QӼ۪_n-V=3M~{ucu7:AY s .q!5D-}^nyi!cOЗ4}WoL}^kDŻoٻvOZrzYv$YM7_nLi5š=
/:N^,t\\q{9UdesU!Å;rCl3rdoRE}Y y ƮqK 5v* 0
endstream
endobj
3 0 obj
[/ICCBased 4 0 R]
endobj
4 0 obj
<>stream
hޜwTTϽwz0z.0. Qf Ml@DEHb!(`HPb0dFJ|yyǽgs{. $O./ 'z8WGб x 0Y驾A@$/7z HeOOҬT _lN:K"N3"$F/JPrb[䥟}Qd[Sl1x{#bG\NoX3I[ql2 $8xtr p/8pCfq.Knjm͠{r28?.)ɩL^6 g,qm"[Z[Z~Q7%"
3R `̊j[~ : w! $E}kyhyRm333:
}=#vʉe
tqX)I)B>==
<8Xȉ9