Immersive technologies have the potential to transform entertainment, communication and collaboration over distance, training for physical and cognitive tasks, and how people visualize, understand, and make decisions based on an ever growing landscape of complex data. However, despite rapid advances over the past several years and no small amount of media hype, there are numerous theoretical and practical problems yet to be solved before virtual and mixed reality can catch up with our imaginations and make good on these promises. To address fundamental human-computer interaction challenges for immersive systems, the Illusioneering Lab explores novel user interface concepts utilizing an approach of rapid prototyping and experimentation combined with rigorous empirical studies of human perception and spatial cognition.

An immersive ship control interface with that combines motion tracking, gesture interaction, and a multi-touch screen embedded into the virtual reality environment for precise input (Spicer et al. 2014).

Selected Publications

Please Don’t Puke: Early Detection of Severe Motion Sickness in VR

C. Hutton, S. Ziccardi, J. Medina, and E. Suma Rosenberg. IEEE Virtual Reality, pp. 579–580, 2018.

Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality

J. Thomas, M. Azmandian, S. Grunwald, D. Le, D. Krum, S. Kang, and E. Suma Rosenberg. International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, pp. 97–100, 2017.

A Raycast Approach to Hybrid Touch / Motion Capture Virtual Reality User Experience

R. Spicer, R. Yahata, M. Bolas, and E. Suma. ACM Symposium on Spatial User Interaction, pp. 160, 2014, (Best Poster Award).

Flexible Spaces: Dynamic Layout Generation for Infinite Walking in Virtual Environments

K. Vasylevska, H. Kaufmann, M. Bolas, and E. Suma. IEEE Symposium on 3D User Interfaces, pp. 39–42, 2013.

Impossible Spaces: Maximizing Natural Walking in Virtual Environments with Self-Overlapping Architecture

E. Suma, Z. Lipps, S. Finkelstein, D. Krum, and M. Bolas. IEEE Transactions on Visualization and Computer Graphics (Proceedings Virtual Reality), 18 (4), pp. 555–564, 2012, (Best Paper Honorable Mention).

Spatial Misregistration of Virtual Human Audio: Implications of the Precedence Effect

D. Krum, E. Suma, and M. Bolas. International Conference on Intelligent Virtual Agents, pp. 139–145, 2012.

Leveraging Change Blindness for Redirection in Virtual Environments

E. Suma, S. Clark, S. Finkelstein, Z. Wartell, D. Krum, and M. Bolas. IEEE Virtual Reality, pp. 159–166, 2011.

Augmented Reality using Personal Projection and Retroreflection

D. Krum, E. Suma, and M. Bolas. Personal and Ubiquitous Computing, 16 (1), pp. 17–26, 2011.

Effects of Travel Technique and Gender on a Divided Attention Task in a Virtual Environment

E. Suma, S. Finkelstein, S. Clark, P. Goolkasian, and L. Hodges. IEEE Symposium on 3D User Interfaces, pp. 27–34, 2010.

Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environments

E. Suma, S. Finkelstein, M. Reid, S. Babu, A. Ulinski, and L. Hodges. IEEE Transactions on Visualization and Computer Graphics, 16 (4), pp. 690–702, 2010.