Immersive technologies have the potential to transform entertainment, communication and collaboration over distance, training for physical and cognitive tasks, and how people visualize, understand, and make decisions based on an ever growing landscape of complex data. However, despite rapid advances over the past several years and no small amount of media hype, there are numerous theoretical and practical problems yet to be solved before virtual and mixed reality can catch up with our imaginations and make good on these promises. To address fundamental human-computer interaction challenges for immersive systems, the Illusioneering Lab explores novel user interface concepts utilizing an approach of rapid prototyping and experimentation combined with rigorous empirical studies of human perception and spatial cognition.

An immersive ship control interface with that combines motion tracking, gesture interaction, and a multi-touch screen embedded into the virtual reality environment for precise input (Spicer et al. 2014).

Selected Publications

Combining Dynamic Field of View Modification with Physical Obstacle Avoidance

F. Wu, and E. Suma Rosenberg. IEEE VR Workshop on Immersive Sickness Prevention, 2019.

An Augmented Reality Motion Planning Interface for Robotics

C. Hutton, N. Sohre, B. Davis, S. Guy, and E. Suma Rosenberg. IEEE Conference on Virtual Reality and 3D User Interfaces, 2019.

A Raycast Approach to Hybrid Touch / Motion Capture Virtual Reality User Experience

R. Spicer, R. Yahata, M. Bolas, and E. Suma. ACM Symposium on Spatial User Interaction, pp. 160, 2014, (Best Poster Award).

Spatial Misregistration of Virtual Human Audio: Implications of the Precedence Effect

D. Krum, E. Suma, and M. Bolas. International Conference on Intelligent Virtual Agents, pp. 139–145, 2012.

Augmented Reality using Personal Projection and Retroreflection

D. Krum, E. Suma, and M. Bolas. Personal and Ubiquitous Computing, 16 (1), pp. 17–26, 2011.

Effects of Travel Technique and Gender on a Divided Attention Task in a Virtual Environment

E. Suma, S. Finkelstein, S. Clark, P. Goolkasian, and L. Hodges. IEEE Symposium on 3D User Interfaces, pp. 27–34, 2010.

Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environments

E. Suma, S. Finkelstein, M. Reid, S. Babu, A. Ulinski, and L. Hodges. IEEE Transactions on Visualization and Computer Graphics, 16 (4), pp. 690–702, 2010.